POV-Ray : Newsgroups : povray.binaries.images : Iso-Media Speckles : Re: Iso-Media Speckles Server Time
19 Nov 2024 20:37:35 EST (-0500)
  Re: Iso-Media Speckles  
From: Mahalis
Date: 14 Nov 2001 19:21:45
Message: <3bf30a99$1@news.povray.org>
It looks like a tissue on self-destruct :-)
Nice image.

-- 

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare 
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 
color_map{[0 rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 
1]}} finish{ambient 1}} #declare c=difference{torus{0.5,0.1 rotate 
-90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}  merge{object{c 
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>} 
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1} 
cylinder{0.5*y,0,0.1} texture{T}}
--


  "Skip Talbot" <sta### [at] uiucedu> wrote in message 
news:3bf29a6b@news.povray.org...
  Any ideas on how I can get rid of or reduce the speckling in this 
isosurface?  It seems that the more convoluted the surface is the more 
speckled it gets.  I have tried playing with the intervals, samples, and 
max_gradient without much success.  Massive amounts of AA help a little 
but they don't remove the speckles, just blur them in.  Is there 
something that I am overlooking?

  -- 
  Skip


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